Project Overview
Elementary Play
How can we give back to our community, while being a positive example to others? How can we be the person we looked up to in elementary school? What did our elementary schools lack?
How can we build positive relationships with elementary school students in need?
Competencies
(Level 1):
E28, E30, F33 ,F34, F36, F37
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(Level 2):
B.7, B10, B13, C17, D23
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(Level 3):
A.5, B9, C14, C15, C16, C18, C19, D21, D24, E26, D27
Project Summary
Students will identify Title 1 Schools in their areas, potentially the elementary school the majority of the students attended. They will then identify an after school program they would have enjoyed participating in with high schoolers, (i.e. basketball, coding, art, Minecraft, animation). Students would need to group together common ideas and then propose the various ideas to the rest of the class to then vote on. A large challenge would potentially be scheduling, transportation, and student commitment. The purpose of this project would be to collectively create an idea that would in turn give back to their communities, give them a chance to own their roles in their communities, be a mentor to a group of students that are much younger than they are, and learn the basic ideas of proposing a business plan for a new idea/venture.
Supporting Documents
What adjustments did you make? How did you assess student learning? What worked really well?
Making It Your Own
Public Product
Team: Students will spend at least 3 afternoons with the elementary school students in organized activity They will then meet with the elementary school principal to report on what they learned and experienced with the students. The school principal, as well as the school’s elementary teachers, will be given a feedback form and allowed to comment on observed student impact.
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Individual: Individual reflection should occur throughout the project regarding challenges, how those challenges were overcome, as well as looking at potential challenges and how they were avoided.